• Kim Ji Hoon
  • 010-3597-3196
  • 5, Hyeeum-ro 1401beon-gil, Gwangtan-myeon, Paju-si, Gyeonggi-do, Korea
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Lobotomy Corporation

    https://www.youtube.com/embed/VmHORmTGmm0?list=PLSqb_ijTcq7yxQQrU-tvF-u-jsOZDtU0L
  • Lobotomy Corporation
  • Lobotomy Corporation
  • Lobotomy Corporation
  • Lobotomy Corporation
  • Lobotomy Corporation

Information

  • GAME Game
  • Platform
    PC
  • Genre
    ETC(Simulation)
  • Stage
    Service
  • Production Year
    2016
  • Run-time
    Averge over 2 hours
  • Target
    Teen

Introduction

Monster Management Rogue-Lite Simulation game inspired by the monsters from game and movies such as SCP Foundation, Cabin in the woods and Warehouse 13. One disaster will cause another, and it will lead everything into chaos. Manage and Survive.

Lobotomy Corporation is a game about managing a facility filled with monsters derived from mythologies, fairy tales, and urban legends.

[Features]
- Monster Management Simulation
- As a manager, you must handle monsters appropriately and live day by day.
- Employees' panic and death
- Every monster has their own story and special ability
- Roguelike element where you keep trying until you can successfully manage monsters

[Project intention]
You might have thought that you want to play a game like that after watching a fun movie or comic. However, when it comes to SCP or Cabin in the Woods type of deal, all we have is first person horror survival games. The basic idea for this game is like this. In the facility filled with horrible monsters, players would send employees to monsters without knowing anything. Employees panic and monsters escape as a result. Players' experience accumulates through this cycle of failures. And players will be able to manage more monsters. That's how we want this game is played.

[Gameplay Summary]
The main goal of this game is to manage monsters appropriately and live to see another day. For every day, new Abnormalities arrive, the facility will expand, and you will learn more about the truth behind the corporation. If you couldn't handle Abnormalities, they may escape and slaughter your employees. Every Abnormality has their own background story and special ability. You must learn them in order to manage them efficiently.

[Team Introduction]
Team Project Moon has 7 members and started developing since January 2015. At the end of my University days, I gathered these members. Now, some of the members have as graduated. We are now working in the room the school has provided for us. At September 2015. We were funded 13,000 USD in Korean crowd funding website( link : https://tumblbug.com/lobotomy ). At February 2016, Lobotomy Corporation was greenlit on Steam( link : https://steamcommunity.com/sharedfiles/filedetails/?id=624853217 ). Between later this year and early next year, we will release our game in early access in Steam. Our team's goal is to establish a studio so we can continue developing games after finishing Lobotomy Corporation.

2015

  - September. Korea's crowdfunding service 'TumblBug' received support of about 15 million won through 407 patrons. (Link: https://tumblbug.com/lobotomy)

2016

  - February. Kick starter progress. (Link: https://www.kickstarter.com/projects/projectmoon/lobotomy-corporation-monster-management-rogue-lite?ref=card)

  - February. Steam Pass Greenlight. (Link: https://steamcommunity.com/sharedfiles/filedetails/?id=624853217)

  - September. Participation in BIC 2016 (Busan Inide Connect). (Link: http://bicfest.org/game/10138)

  - November. G star participation. (Participated as BIC joint booth)

  - December. Start selling on Steam. (Link: http://store.steampowered.com/app/568220)

2017

  - March. PAX EAST participation confirmed.