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Minglecon.Co., Ltd.

Learning and games are friendly mingled!


With the aid of gamified approaches, if they can have more learning motivation, Gamification can be the most useful tool for both children and even adults in learning, particularly for computational thinking which is a core competence of AI era in the 21st century. We provide convergence of gamification with the technology of mobiles, webs, hands-on kits, Ai robots, and STEAM robots for computational thinking skills.

 
Domestic and overseas target customers:
End users: Preschool and elementary lower grades
Market size: We aim to occupy 0.1% (40 billion) of domestic kids & digital contents market (40 trillion won, 56 trillion won each)
Target countries: Vietnam, Indonesia, Southeast Asia, Germany, etc. European market size: 0.005% (6 billion) of the world digital content market (1,200 trillion)

Certification / Patent:
Completion of patent registration for 3 content development tools,
acquisition of 5 content quality certificates,
acquisition of venture certification, completion of registration of 21 copyrights, application of international patent PCT


Domestic performance
● 2019
March Glonal market_Vietnam supported by Gcon Agency
January Supplied Hangul and Computer Contents
January Supplied Seongnam YMCA game content
Minglebot 'Unclugged Computing Program Kit for Junior and Elementary Schools
● 2018
October investment attraction
October Good content certification - 4 classes including 240 apps at Minggon school
April Play X4 Excellent Promising Game Special Space X
● 2017
April Contract for English Speaking Learning and Evaluation Service UI / UX for Children
Selected as a participant in KIC Start MassChallenge in February
Signed contract for planning and development of "Codimon" coding book in February


Overseas 

Global market entry _ Selected as Vietnam business, now completed game testing with Vega Games.
Property acquisition change and new version in progress
Entered into global market - Signed MOU with Alsace in Vietnam, currently in progress in Mingukon app Indonesian

  1. Minglebot (Unplugged Computing Program Kit)

 

  • Minglebot is an Unplugged Computing Program Kit that combines the basic concepts of computing thinking without using a computer. Children can experience data compression and algorithms in art activities, athletic activities, games and games using materials around their real lives.

  

Target Users & Kit

 

  • Kindergarten & Primary school children
  • Kit: 12 books, playing stickers, cards, board and origami robots per book
  • Language: Korean, English, Chinese, Vietnamese, Thai

 

 

What’s different?

  • Sungnam Province Industry Promotion Agency R & BD commercialization 1st place selection program kit
  • Korean Contents Promotion Agency localization project selection program kit
  • Successfully accomplished Wadiz Crowdfunding
  • Coding preparation program kit

 

 

  1. 4 apps: Minglecon Rolling English

Download: Android Google play store & Apple app store

 

Users can experience 960 words, 960 quizzes, 960 and sentences through 4 kinds of Minglecon Rolling English games as an introductory course of Bl of Common European Framework of Reference for Languages. Users will experience three different game modes and 20 levels of difficulty, and once they complete all of the topics, they will move on to the next theme of various kinds, such as classroom and circus.

 

Characteristics

 

  • Minglecon Rolling English games as an introductory course of Bl of Common European Framework of Reference for Languages.
  • By 2025, English textbooks for public education in Vietnam and Malaysia will be changed accommodating to the CEFR system.
  • In Japan, the Ministry of Education is carrying out CEFR-J project with a view to change all English textbooks for public education according to level 6 of CEFR.
  • Minglecon conducted a local FGT analysis on Vietnamese & Indonesian target users. FGT analysis showed the UI, Interactions with the users, English improvement, learning motivation and quality of content was affirmatively competitive.
  • All of the four apps have acquired good content service certification from the Ministry of Science and ICT(MSIT).

  



  • GAMEGame ETCEtc ANIMATIONAnimation
  • Helen Jean
  • 010-5314-0914
  • office 804, 8th floor, 20, Pangyo-ro 289beon-gil, Bundang-gu, Seongnam-si, Gyeonggi-do, Republic of Korea
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