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Zemita develops and sells systems (electronic sparring products, jumping mats, programs, etc.) that enable various real hitting games, measurements, and competitions using hit detection sensors, air pressure sensors, motion recognition, and AR.

The main customers are taekwondo and boxing gyms, schools, atrraction, arcade game halls, digital sports experience centers, kids cafes, etc. Anyone of all ages can easily and safely enjoy hitting and jumping exercises.

Although the product is based on Bluetooth wireless, it is an open system that can be customized in wired and various forms, and it is a system that can be easily customized and modified to meet customer needs.
  • GAMEGame VRGame
  • Jinjae Lee
  • 070-4608-3693
  • #401-1302, 655, Pyeongcheon-ro, Bucheon-si, Gyeonggi-do, Korea
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